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Jiayang Xu
Game Design / Game Art / Game Development
Chinese Republic's Building
Using Maya and Unreal Engine
This project is a meticulously crafted 3D scene set in the historical backdrop of the Chinese Republic era, a period rich in cultural and historical significance. The project was developed as part of my coursework in an Asset Pipeline class, where the primary objective was to create a stylized environment within Unreal Engine.
The scene is a faithful representation of the Chinese Republic era, reflecting extensive research into the architectural styles, color palettes, and cultural elements of the time. The attention to historical detail is evident in every aspect of the scene, from the building designs to the street layout.
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